What is eye tracking?

An eye tracker, of course!

Eye tracking or eye tracking in English is a technique for recording eye movements. After a personalized calibration, the eye tracker captures the user's gaze and follows it throughout the recording period. In 1908, it was Edmund Huey who made the first eye measuring instrument, thanks to a system of contact lenses. A century after this discovery, here is eye tracking in the digital age, renamed “Eye-tracking”. This technology is gradually opening up to all markets such as medicine, sport, construction, etc.
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An eye-tracker is a device embedded in the computer or independent (for example, glasses) which, once connected to the software, transcribes the movements of the pupil and the gaze of the user.

And user experience in all of that ?

Eye-tracking has revolutionized uses in the digital ecosystem (widely used for e-commerce interfaces, virtual reality). But also for more complex subjects in the Humanities and particularly around autism spectrum disorders, in young children. The varied fields of activity allow unlimited potential, from the sportsman who trains to the interface designer.
The world of augmented reality and virtual reality opens up new horizons. Accompanying the gaze, we can then define the products most observed by the people tested and thus offer services linked to the data collected (targeted advertising, marketing). So many applications that allow, gradually, the evolution of the tools. So what does this tool bring to designers? Does it challenge our UX expertise on web and digital interfaces?

eye tracking in design

Eye-tracking is a tool often used during user testing, to challenge an interface, during A/B testing , or to compare designs. But does it truly allow us to rethink an "experience" in its architecture, or does it simply accumulate a series of "micro-adjustments" to an interface? I'll share some insights into using eye-trackers in the design process. I had the opportunity to observe user tests with eye-trackers before and after working on a B2E application.

#1 "Time is money…"

Too long a test with the eye-tracker can tire the user, and falsify some results (staring into space, loss of concentration, etc.). It generally takes about twenty minutes for eye-tracking and twice that for feedback after the test.

#2 "Words are silver, silence is gold"

At a user testing with eye-tracking, designers must specify the brief as much as possible so as not to have to intervene during the recording. Listening to the person giving instructions disrupts the exercise.
TIPS: Prepare an interview guide with a simple and precise scenario.

#3 Let's play !

To reinforce the test, it should always be followed by a think-aloud exercise from the user. Retrospective Think Aloud (RTA) is an exercise that allows the user to reflect on their test through a video recording and gives them the opportunity to clarify their actions and choices during the test. Thanks to these discussions and the data collected by the eye-tracker, designers can then analyze the tests and suggest initial areas for improvement.

#4 One tool among others

Eye-tracking, compared to a classic user test, gives an indication of people's ability to interact with the interface. If the eyes can define some adjustments and provide some answers, the entire UX methodology should not be based solely on this observation.
We cannot afford to base our user experience on visual data, because eye-tracking still has some shortcomings at different levels.
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What can slow down

Smile, you're being filmed

Because the testers are aware of the presence of a tracker, their behavior is biased, they do not react naturally during the test. This unconscious behavior continues throughout the test, although it decreases with confidence.
Tips : Put the user at ease by simply explaining the procedures and answering his questions with empathy.

€Y€-Tracking (or “the eyes of the head”)

Using eye-tracking has a cost. Count between 100 and 900 euros for the entry-level, and up to more than 10 euros for the most efficient devices. These are used in the professional environment, particularly in the fields of health, sport and marketing.

Emotion tracking?

In a previous article , Alexandre presented Pierre-Majorique Léger's (a neuroscience researcher) TEDxMontreal talk , highlighting the emotional aspect, currently absent from eye-tracking devices. This information is invaluable for understanding the true meaning of eye movements.

"Seen, I hadn't seen it"

With some eye-tracking models, the setting cannot be done correctly on users with glasses or contact lenses. The eye-tracker recordings only capture the gaze on a point and do not take into account the peripheral vision on the screen. However, a visual element only exists in a set, a button depends above all on the interface it accompanies.
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What we can gain 

Augmented reality, virtual reality

If eye-tracking is not yet ready to revolutionize the world of the web, it does have strong growth opportunities in new digital fields such as AR or VR. Based on the vision, these three technologies are destined to converge towards a common future.

Eye Robot

Eye data is of legal interest to the world of machine learning and artificial intelligence, to accelerate robot learning or the speed of task execution. There is even talk of replacing some manual actions through visual language thanks to eye-tracking (ex: gaming, medicine, etc.)
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Eye phones

Samsung's S9 model is equipped with an eye-tracking system that also allows internet browsing. These technologies are becoming increasingly refined, as is facial recognition on the latest smartphone models, serving as a "security tool." This ARKit demo showcases Apple's progress in this area, allowing us to imagine the next iPhone series and the new ways we'll be able to use our smartphones.

TAKE AWAY

Eye-tracking therefore provides real solutions when testing a user experience. However, due to its cost and low maturity, it is not yet fundamental in the development process. This point is even more true when it comes to overall experience. Eye-tracking focuses more particularly on the visual and not on the experience and accessibility. Nevertheless, advances in medicine and sports demonstrate the performance of eye-tracking and its potential for years to come. Also for this reason, I will recommend for designers who would like to obtain an eye-tracker soon to:

  • Target the need before buying (and then choose a high-performance model: even if it means spending, you might as well choose quality).
  • Understand that this is a tool and not a methodology (it will never replace a classic user test).
  • Make returns to manufacturer brands and report the problems encountered (That's UX!)

Ready? Fire, track!
UX-Republic