annually Monthly Weekly Daily List Grid Tile
September 2022
DESIGN SYSTEM # Remote
Figma is a collaborative tool specializing in the design, presentation, prototyping and inspection of user interface code. Powerful tool on the market, it offers UX/UI designers, project managers or Product Owners and developers to design four-handed in real time. Its shared library that can be activated and deactivated is a major asset for gaining speed of execution. ...
SCRUM PRODUCT OWNER – SCRUM INSTITUTE CERTIFICATION # Distance
The Product Owner has a unique and broad role in Scrum. He combines the roles of project manager and product manager. The Product Owner represents the customer's point of view in a project. It must be closely integrated into the teams. He actively participates in the design and development processes until delivery in order to guarantee maximum added value for each version of the product. ...
SKETCH / FLINTO: THE FUNDAMENTALS # Distanciel
Sketch is one of the reference tools for designing web and mobile interfaces. Its open ecosystem, its reliability and its continuous evolutions offer UX & UI Designers a very broad spectrum of use: from wireframe to high-fidelity model. With a software for two professions, Sketch allows a collaborative and fast approach to interface design. Associated with Flinto, it is possible to create rapid or advanced prototypes with these two solutions. Finally, exporting models to developers is streamlined thanks to the Zeplin solution. ...
USER RESEARCH: LEARNING FROM USERS # Distanciel
User research is an essential step in a user-centered design cycle. Using sociological and anthropological techniques, you will learn how to conduct semi-structured interviews or make observations that will allow you to produce concrete and pragmatic results for the rest of your digital projects. ...
USER TESTS: LEARN & IMPROVE # Distanciel
User tests are success accelerators. They make it possible to highlight the blocking points and bring out opportunities for improvement. They must be conducted at each stage of the project and without waiting. In the lab or in guerrilla mode, they will allow you to validate your design hypotheses, the user experience or your value proposition. ...
October 2022
ADOBE XD: DESIGN, COLLABORATE & PROTOTYPE # Distanciel
Adobe Xd is the latest software from the Adobe Creative Cloud suite. With an original positioning on the market, it fits perfectly into the CC suite. Easy to use, it offers many possibilities for collaboration between Designers, project managers or Product Owners. A powerful tool for simply designing rapid prototypes. Finally, it has the advantage of being available on PC & Mac. ...
PILOT AND MEASURE UX # Distance
The management and measurement of the user experience is very important to make reliable and demonstrate the impact of the creation or redesign of a digital solution. To demonstrate the return on investment, you must learn to organize and then manage the UX and listen to user feedback to anticipate, group and analyze the recurrence of uses, needs and blocking points. ...
November 2022
FIGMA # Remote
Figma is a collaborative tool specializing in the design, presentation, prototyping and inspection of user interface code. Powerful tool on the market, it offers UX/UI designers, project managers or Product Owners and developers to design four-handed in real time. Its shared library that can be activated and deactivated is a major asset for gaining speed of execution. ...
SCRUM PRODUCT OWNER – SCRUM INSTITUTE CERTIFICATION # Distance
The Product Owner has a unique and broad role in Scrum. He combines the roles of project manager and product manager. The Product Owner represents the customer's point of view in a project. It must be closely integrated into the teams. He actively participates in the design and development processes until delivery in order to guarantee maximum added value for each version of the product. ...
December 2022
DESIGN THINKING: CREATING INNOVATION # Distanciel
Design Thinking is a method of solving complex problems through creativity and collaboration. This approach places innovation at the intersection of business needs, technical feasibility and end-user expectations. Using the designer's tools, you will learn how to convert innovation into customer value and market opportunities for your business. ...
UX-DESIGN: THE FUNDAMENTALS # Distanciel
UX-Design is an experience design method centered on end users. Iterative and value-creating, it relies on the collaboration of project stakeholders to meet a specific need by taking a clearly identified problem as a starting point. ...
USER RESEARCH: LEARNING FROM USERS # Distanciel
User research is an essential step in a user-centered design cycle. Using sociological and anthropological techniques, you will learn how to conduct semi-structured interviews or make observations that will allow you to produce concrete and pragmatic results for the rest of your digital projects. ...
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