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SKETCH: THE ESSENTIAL # Distanciel
Sketch is one of the reference tools for designing web and mobile interfaces. Its open ecosystem, its reliability and its continuous evolutions offer UX & UI Designers a very broad spectrum of use: from wireframe to high-fidelity model. With a software for two professions, Sketch allows a collaborative and fast approach to interface design. Associated with Flinto, it is possible to create rapid or advanced prototypes with these two solutions. Finally, exporting models to developers is streamlined thanks to the Zeplin solution. ...
UX-DESIGN: THE FUNDAMENTALS # Distanciel
UX-Design is an experience design method centered on end users. Iterative and value-creating, it relies on the collaboration of project stakeholders to meet a specific need by taking a clearly identified problem as a starting point. ...
PILOT AND MEASURE UX # Distance
The management and measurement of the user experience is very important to make reliable and demonstrate the impact of the creation or redesign of a digital solution. To demonstrate the return on investment, you must learn to organize and then manage the UX and listen to user feedback to anticipate, group and analyze the recurrence of uses, needs and blocking points. ...
DESIGN THINKING: CREATING INNOVATION # Distanciel
Design Thinking is a method of solving complex problems through creativity and collaboration. This approach places innovation at the intersection of business needs, technical feasibility and end-user expectations. Using the designer's tools, you will learn how to convert innovation into customer value and market opportunities for your business. ...
LEAN UX: DESIGNING THE RIGHT SOLUTION # Distanciel
Lean UX is a product design approach inspired by Lean Start-up and Agile methods. Fast, collaborative and iterative, this approach aims to design the right solution. Its three-phase organization – Think, Make, Check – contributes to a transformation of the project organization by focusing on a common understanding of end users, their needs, and the value proposition of the product. ...
USER RESEARCH: LEARNING FROM USERS # Distanciel
User research is an essential step in a user-centered design cycle. Using sociological and anthropological techniques, you will learn how to conduct semi-structured interviews or make observations that will allow you to produce concrete and pragmatic results for the rest of your digital projects. ...
USER TESTS: LEARN & IMPROVE # Distanciel
User tests are success accelerators. They make it possible to highlight the blocking points and bring out opportunities for improvement. They must be conducted at each stage of the project and without waiting. In the lab or in guerrilla mode, they will allow you to validate your design hypotheses, the user experience or your value proposition. ...
UI-DESIGN: THE FUNDAMENTALS # Distanciel
UI-Design is the process of creating interfaces for software or digital products with an emphasis on appearance or style. However, this discipline goes far beyond and is essential to support a quality and memorable digital user experience. ...
FIGMA # Remote
Figma is a collaborative tool specializing in the design, presentation, prototyping and inspection of user interface code. Powerful tool on the market, it offers UX/UI designers, project managers or Product Owners and developers to design four-handed in real time. Its shared library that can be activated and deactivated is a major asset for gaining speed of execution. ...
DESIGN SPRINT: INITIATION & FACILITATION # Distanciel
Solve complex problems in 4/5 days thanks to a method based on collaboration, prototyping and user testing. This method designed by Google Venture, is at the crossroads of business strategy, UX-Design, Design Thinking. Widely used to launch a project or improve a product, you can integrate it as much in Agile environments as in other more traditional organizational modes. ...
SCRUM PRODUCT OWNER – SCRUM INSTITUTE CERTIFICATION # Distance
The Product Owner has a unique and broad role in Scrum. He combines the roles of project manager and product manager. The Product Owner represents the customer's point of view in a project. It must be closely integrated into the teams. He actively participates in the design and development processes until delivery in order to guarantee maximum added value for each version of the product. ...
ADOBE XD: DESIGN, COLLABORATE & PROTOTYPE # Distanciel
Adobe Xd is the latest software from the Adobe Creative Cloud suite. With an original positioning on the market, it fits perfectly into the CC suite. Easy to use, it offers many possibilities for collaboration between Designers, project managers or Product Owners. A powerful tool for simply designing rapid prototypes. Finally, it has the advantage of being available on PC & Mac. ...
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