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December 2023
SCRUM PRODUCT OWNER – SCRUM INSTITUTE CERTIFICATION # Distance
The Product Owner has a unique and broad role in Scrum. He combines the roles of project manager and product manager. The Product Owner represents the customer's point of view in a project. It must be closely integrated into the teams. He actively participates in the design and development processes until delivery in order to guarantee maximum added value for each version of the product. ...
UX-DESIGN: THE FUNDAMENTALS # Distanciel
UX-Design is an experience design method centered on end users. Iterative and value-creating, it relies on the collaboration of project stakeholders to meet a specific need by taking a clearly identified problem as a starting point. ...
LEAN UX: DESIGNING THE RIGHT SOLUTION # Distanciel
Lean UX is a product design approach inspired by Lean Start-up and Agile methods. Fast, collaborative and iterative, this approach aims to design the right solution. Its three-phase organization – Think, Make, Check – contributes to a transformation of the project organization by focusing on a common understanding of end users, their needs, and the value proposition of the product. ...
January 2024
LEAN UX: DESIGNING THE RIGHT SOLUTION # Distanciel
Lean UX is a product design approach inspired by Lean Start-up and Agile methods. Fast, collaborative and iterative, this approach aims to design the right solution. Its three-phase organization – Think, Make, Check – contributes to a transformation of the project organization by focusing on a common understanding of end users, their needs, and the value proposition of the product. ...
FIGMA # Remote
Figma is a collaborative tool specializing in the design, presentation, prototyping and inspection of user interface code. Powerful tool on the market, it offers UX/UI designers, project managers or Product Owners and developers to design four-handed in real time. Its shared library that can be activated and deactivated is a major asset for gaining speed of execution. ...
March 2024
DESIGN THINKING: CREATING INNOVATION # Distanciel
Design Thinking is a method of solving complex problems through creativity and collaboration. This approach places innovation at the intersection of business needs, technical feasibility and end-user expectations. Using the designer's tools, you will learn how to convert innovation into customer value and market opportunities for your business. ...
UX-DESIGN: THE FUNDAMENTALS # Distanciel
UX-Design is an experience design method centered on end users. Iterative and value-creating, it relies on the collaboration of project stakeholders to meet a specific need by taking a clearly identified problem as a starting point. ...
SKETCH: THE ESSENTIAL # Distanciel
Sketch is one of the reference tools for designing web and mobile interfaces. Its open ecosystem, its reliability and its continuous evolutions offer UX & UI Designers a very broad spectrum of use: from wireframe to high-fidelity model. With a software for two professions, Sketch allows a collaborative and fast approach to interface design. Associated with Flinto, it is possible to create rapid or advanced prototypes with these two solutions. Finally, exporting models to developers is streamlined thanks to the Zeplin solution. ...
April 2024
SERVICE DESIGN: THE FUNDAMENTALS #Distance
Service Design is a holistic design method for framing, crafting, and challenging human-centered omnichannel experiences. This approach consists in approaching a subject from the angle of a service to be rendered without prejudging the final medium of this service. Through research, mapping and prototyping techniques, the objective is to seek meaning before form and to question the viability of the service by taking into account the organization to deliver it. Thanks to the designer's tools, you will learn how to convert service positioning into value for the customer and market opportunities for your company. ...
May 2024
USER RESEARCH: LEARNING FROM USERS # Distanciel
User research is an essential step in a user-centered design cycle. Using sociological and anthropological techniques, you will learn how to conduct semi-structured interviews or make observations that will allow you to produce concrete and pragmatic results for the rest of your digital projects. ...
USER TESTS: LEARN & IMPROVE # Distanciel
User tests are success accelerators. They make it possible to highlight the blocking points and bring out opportunities for improvement. They must be conducted at each stage of the project and without waiting. In the lab or in guerrilla mode, they will allow you to validate your design hypotheses, the user experience or your value proposition. ...
FIGMA # Remote
Figma is a collaborative tool specializing in the design, presentation, prototyping and inspection of user interface code. Powerful tool on the market, it offers UX/UI designers, project managers or Product Owners and developers to design four-handed in real time. Its shared library that can be activated and deactivated is a major asset for gaining speed of execution. ...
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