Home Training USER TESTS: LEARN & IMPROVE # Distanciel

USER TESTS: LEARN & IMPROVE # Distanciel

≣ Objective of the training

User tests are success accelerators. They make it possible to highlight the blocking points and bring out opportunities for improvement. They must be conducted at each stage of the project and without waiting. In the lab or in guerrilla mode, they will allow you to validate your design hypotheses, the user experience or your value proposition. 

The best results come from testing no more than 5 users and running as many small tests as you can afford. Jakob Nielsen

At the end of this training, you will know:

  • To define the objectives of a user test
  • Practice the drafting of a rigorous and replicable protocol
  • Enforce usability testing & guerrilla testing
  • Examiner the information collected
  • Structure the appropriate deliverables
  • How to donate (UK) areas for product improvement

≣ Appreciation of the training

Overall average: 8,5/10

  1. Organization assessment: 3,9/4
  2. Goal assessment: 3,7/4
  3. Evaluation of the service: 3,9/4

The ratings are the synthesis of the cumulative assessments of our trainees from 01/01/2021 to 30/09/2021.

≣ Pedagogical and technical modalities


During this day, you will benefit from an immersive distance learning experience.
You will be required to implement user tests on real products with users on the basis of a design challenge. Our consultant-trainer will accompany you in the realization of the various practices and their expectations.

Our training is based on the know-how of our consultants and illustrated by their feedback.

Our curriculum is designed according to the following principles:

  • Répartition learning time between 30% theory & 70% practice
  • Illustration User Testing on concrete cases
  • Put into practice a User Test on a design challenge
  • Trades regularly with the trainer and the participants
  • Evaluation and analysis by a trainer-consultant expert in User Testing

Educational materials: each of the learners has a download link with the training materials.

Teaching materials : provision of all the collaborative material.

Technology: a Google Meet link is used for the projection of the training material and a link Google Doc for practical exercises.

Learners with disabilities, we are at your side to identify the most suitable arrangements for teaching methods and materials or the relevant human aids.

For more information, contact our disability referent: referent-handicap.training@ux-republic.com / + 01 44 94 90 70

≣ Duration of training

  • Duration: 7 hours spread over 1 day

≣ Evaluative modalities

  • A knowledge check in the form of MCQs or practical exercises is carried out during and at the end of the training. It allows to validate and take back the points not assimilated.
  • A certificate of completion of a training action is sent to the learner.
  • A copy of the attendance sheet is sent to the sponsor.

≣ Peripheral aspects of training

  • Training locations : from a distance
  • Meal : not included

≣ Prerequisites

  • Have at least 1 first experience in study or design of digital projects (e-commerce, service, banking, consulting, etc.)
  • have an interest for User Experience

≣ Audiences concerned

The training is aimed at all digital professionals (BtoB, BtoC, BtoE):

UI-Designer / Artistic Director / Developer / Product Designer / Product Owner / Product Manager / Project Manager / Marketing Manager / Data Analyst / Digital Transformation Consultant / …

≣ Method and access times

  • To be definitive, an order must be expressly formulated on paper via the registration form on our site. For any registration, an acknowledgment of receipt and the training agreement are sent to the registration manager.
  • Access times may differ from 1 to 15 days depending on the method of payment. For all companies resident in France, the payment of the price of the training is to be made upon receipt of the invoice. For all companies resident outside France and people with a self-employed activity, the payment of the price of the training is to be made before the day of the training, in cash and without discount.

Time program

1 day training

1 - 1
Introduction to user testing
- Why test?
- When to test?
- On what media?
1 - 2
User test: quesaco?
- What is that ?
- Complementary methods, focus on: data analysis (quanti), expert audit
1 - 3
User testing steps
- The 6 key stages: project framing
- Material creation
- Recruitment of participants
- Animation of the tests
- Analysis and report
- Reporting of results
1 - 4
Bonus
- Focus on Eye Tracking

Book the event

Pre-booking for a training place

Leave us your contact details on the next page. We will contact you to finalize your registration for the training.

Available Seats: Unlimited
The ticket Pre-booking for a training place is exhausted. You can try another ticket or another date.

Date

09th December, 2022

Price excl.VAT

€800

Category

RESEARCH VESSEL

Location

Distance
From home!
SIGN UP

Next occurrence

QR Code