≣ Objective of the training

Lean UX is a product design approach inspired by Lean Start-up and Agile methods. Fast, collaborative and iterative, this approach aims to design the right solution.
Its organization in three phases – Think, Make, Check – contributes to a transformation of the organization of the project by focusing on a common understanding of the end users, their needs, the value proposition of the product.

Each design is a proposed business solution – a hypothesis. Your goal is to validate the proposed solution as efficiently as possible by using customer feedback. Jeff Gothelf

At the end of this training, you will know:

  • Quote the fundamentals of Lean UX
  • Define and solve hypotheses
  • Categorize the experiments
  • To define a Minimum Viable Product
  • exploit all co-design workshops
  • To build a rapid prototype
  • Organise Lean user testing
  • Transpose Lean UX in an Agile environment

≣ Appreciation of the training

Overall average: 8,7/10

  1. Organization assessment: 3,8/4
  2. Goal assessment: 3,6/4
  3. Evaluation of the service: 3,8/4

The ratings are the synthesis of the cumulative assessments of our trainees from 01/01/2021 to 06/01/2023.

≣ Pedagogical and technical modality

During these two days, you will benefit from an immersive training experience.
You will be required to implement an entire Lean UX cycle in order to design a digital product based on a design challenge (creation of a service, redesign of the customer journey, etc.). Our consultant-trainer will accompany you in the realization of the various practices and their expectations.

Our training is based on the know-how of our consultants and illustrated by their feedback.

Our curriculum is designed according to the following principles:

  • Répartition learning time between 30% theory & 70% practice
  • Illustration Lean UX on concrete cases
  • Put into practice Lean UX and its workshops on a design challenge
  • Trades regularly with the trainer and the participants
  • Evaluation and analysis by a trainer-consultant expert in Lean UX

Educational materials: each of the learners has a USB key with the training materials (and/or sent by email if necessary).

Teaching materials : provision of materials for the various practices (post-it notes, markers, tape, scissors, etc.).

Technology: a large screen is used for the projection of the training material and the practical exercises.


A 3-month access to OpenClassrooms is included to ensure a 360° increase in skills, know-how and know-how.
You will receive an email giving access to the OpenClassrooms platform when your training experience begins.

For this training, we recommend the course “Work effectively as a team".


Learners with disabilities, we are at your side to identify the most suitable arrangements for teaching methods and materials or the relevant human aids.

For more information, contact our disability referent: referent-handicap.training@ux-republic.com / +01 44 94 90 70 XNUMX

≣ Duration of training

  • Duration: 14 hours spread over 2 consecutive days

≣ Evaluative modalities

  • A knowledge check in the form of MCQs or practical exercises is carried out during and at the end of the training. It allows to validate and take back the points not assimilated.
  • A certificate of completion of a training action is sent to the learner.
  • A copy of the attendance sheet is sent to the sponsor.

≣ Peripheral aspects of training

  • Place of training : face-to-face in our training room
  • Meals : breakfast, lunch and other snacks and drinks are offered

≣ Prerequisites

  • Have at least 1 first experience in project management
  • have an interest for Agility

≣ Audiences concerned

UI-Designer / UX-Designer / Webdesigner / Product Owner / Project Manager / Graphic Designer / Art Director / Front-end Developer / …

≣ Method and access times

  • To be definitive, an order must be expressly formulated on paper via the registration form on our site. For any registration, an acknowledgment of receipt and the training agreement are sent to the registration manager.
  • Access times may differ from 1 to 15 days depending on the method of payment. For all companies resident in France, the payment of the price of the training is to be made upon receipt of the invoice. For all companies resident outside France and people with a self-employed activity, the payment of the price of the training is to be made before the day of the training, in cash and without discount.

Time program

Day 1

1 - 1
Understanding Lean UX
- The origins of Lean Startup in Design Thinking
- A definition at the crossroads of several approaches
- The Lean UX manifesto
- The principles of Lean UX
1 - 2
Defining a common vision – THINK –
- Understand business needs
- Create proto-personas
- Gather user requirements
- Analyze interactions with the service
1 - 3
Sharing: the art of convincing
- Storytelling the Lean UX design stages
- Explain the concepts
- Create membership for the rest of the project

Day 2

2 - 1
Design together an MVP – MAKE –
- Define a hypothesis for the MVP
- Realize a story mapping
- Lead a co-design workshop
- Design a rapid prototype in the workshop
2 - 2
Conduct user tests in guerrilla mode – CHECK-
- Set up a protocol
- Learn about a test method
- Analyze and share results
2 - 3
Deploy Lean UX in your work environment
- Support digital transformation
- Involve stakeholders
- Evangelize

Book the event

Pre-booking for a training place € HT

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June 03 - 04, 2024

Price excl.VAT





163 quay of Doctor Dervaux 92600 Asnières-sur-Seine

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