Home Training SKETCH: THE ESSENTIALS # Intra


≣ Objective of the training

Sketch remains one of the popular tools for designing web and mobile interfaces. Its open ecosystem, its reliability and its continuous evolutions offer UX & UI Designers a very broad spectrum of use: from wireframe to high-fidelity prototyping.
With a software for two professions, Sketch allows a collaborative and fast approach to interface design. 

Sketch is built for designers like you. With useful features, an intuitive interface and powerful plugins built by a community of developers, it helps you focus on what you do best. Team Sketch

At the end of this training, you will know:

  • compiler its model exports. 
  • exploit the basics of Sketch: artboard, symbols, plugins…
  • Practice the design of an interface on Sketch.
  • Identify design time optimizations.
  • Practice high-fidelity design with a library of shared components.
  • To build a prototype quickly and qualitatively.

≣ Appreciation of the training

Overall average: 10/10

  1. Organization assessment: 3,7/4
  2. Goal assessment: 4/4
  3. Evaluation of the service: 4/4

The ratings are the synthesis of the cumulative assessments of our trainees from 01/01/2021 to 06/01/2023.

≣ Pedagogical and technical modality

During these two days, you will benefit from an immersive training experience.
You will be required to implement the entire design cycle up to prototyping in order to design a digital product based on a design challenge (application, website, etc.). Our consultant-trainer will accompany you in the realization of the various practices and their expectations.

Our training is based on the know-how of our consultants and illustrated by their feedback.

Our curriculum is designed according to the following principles:

  • Répartition learning time between 30% theory & 70% practice
  • Illustration tools on concrete cases
  • Put into practice by creating a prototype
  • Trades regularly with the trainer and the participants
  • Evaluation and analysis by an expert trainer-consultant on Sketch

Educational materials: each of the learners has a USB key with the training materials (and/or sent by email if necessary).

Teaching materials : provision of materials for the various practices (post-it notes, markers, tape, scissors, etc.).

Technology: a large screen or a video projector is necessary for the projection of the training material and the Sketch license for the practical exercises.


A 3-month access to OpenClassrooms is included to ensure a 360° increase in skills, know-how and know-how.
You will receive an email giving access to the OpenClassrooms platform when your training experience begins.

For this training, we recommend the course “Work independently".


Learners with disabilities, we are at your side to identify the most suitable arrangements for teaching methods and materials or the relevant human aids.

For more information, contact our disability referent: referent-handicap.training@ux-republic.com / 01 44 94

≣ Duration of training

  • Duration: 14 hours spread over 2 consecutive days

≣ Evaluative modalities

  • A knowledge check in the form of MCQs or practical exercises is carried out during and at the end of the training. It allows to validate and take back the points not assimilated.
  • A certificate of completion of a training action is sent to the learner.
  • A copy of the attendance sheet is sent to the sponsor.

≣ Peripheral aspects of training

  • Place of training : face-to-face on your premises
  • Number of participants : max 8
  • Meals : at your expense

≣ Prerequisites

  • Have at least 1 first experience in the design of digital products or services
  • have an interest for User Experience

≣ Audiences concerned

Ergonomist / UX-Researcher / UX-Designer / Lead UX / Service Designer / Product Designer / Product Owner / Marketing Manager / Developer / Consultant in Digital Transformation / Entrepreneur / …

≣ Method and access times

  • To be definitive, an order must be expressly formulated on paper via the registration form on our site. For any registration, an acknowledgment of receipt and the training agreement are sent to the registration manager.
  • Access times may differ from 1 to 15 days depending on the method of payment. For all companies resident in France, the payment of the price of the training is to be made upon receipt of the invoice. For all companies resident outside France and people with a self-employed activity, the payment of the price of the training is to be made before the day of the training, in cash and without discount.

Time program

Day 1

1 - 1
Understanding Sketch
- The origins and principles of Sketch
- The design process from wireframe to model
- Getting started with the interface
- Keyboard shortcuts
- The ecosystem with plugins
- Grates
1 - 2
Practice: Symbols and Libraries
- Notions of Atomic Design
-Smart Layout
- Put into practice :
- Familiarization with the interface (pages and artboards)
- Creation of a (small) style library
- Creation of simple and complex buttons
- Creation of a complex symbol (item sheet)
- Creation of a complex symbol (dynamic menu)

Day 2

2 - 1
Building together
- Shared library: definition and examples
- Sketch Cloud: discovery
- Prototyping on the Sketch & Cloud side
2 - 2
Practice: Optimizing the Design
- Expert Tips & Tricks
- Put into practice
- Creation of a shared library (and update)
- Creation of a complex page (items and pop-in sheets)
- Prototyping
- Sharing and commenting on Sketch Cloud
- Export items

Book the event

Pre-booking for a training session € HT

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Available Seats: Unlimited
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December 30 - 31, 2024

Price excl.VAT





Within your premises

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