Solve complex problems in 4/5 days thanks to a method based on collaboration, prototyping and user testing. This method designed by Google Venture, is at the crossroads of business strategy, UX-Design, Design Thinking.
Widely used to launch a project or improve a product, you can integrate it as much in Agile environments as in other more traditional organizational modes.
Sprints begin with a big challenge, an excellent team—and not much else. By Friday of your sprint week, you've created promising solutions, chosen the best, and built a realistic prototype. Jake Knapp
At the end of this training, you will know:
Quote the fundamental notions of the Design Sprint
Organize Design Sprint week
Practice the facilitation of a Design Sprint in 5 days
exploit creativity/problem solving methods
Employer all the step-by-step methodology workshops
Enumerate Design Sprint variants
≣ Appreciation of the training
Overall average: 8,5/10
Organization assessment: 3,7/4
Goal assessment: 3,5/4
Evaluation of the service: 3,7/4
The ratings are the synthesis of the cumulative assessments of our trainees from 01/01/2021 to 06/01/2023.
≣ Pedagogical and technical modality
During these two days, you will benefit from an immersive training experience.
You will be required to organize and facilitate a Design Sprint in order to understand the development of the methodology and its workshops on the basis of a design challenge. Our consultant-trainer will accompany you in the realization of the various practices and their expectations.
Our training is based on the know-how of our consultants and illustrated by their feedback.
Our curriculum is designed according to the following principles:
Répartition learning time between 20% theory & 80% practice
Illustration of the Design Sprint on concrete cases
Put into practice of the Design Sprint and its workshops on a design challenge
Trades regularly with the trainer and the participants
Evaluation and analysis by a trainer-consultant expert in Design Sprint
Educational materials: each of the learners has a USB key with the training materials (and/or sent by email if necessary).
Teaching materials : provision of materials for the various practices (post-it notes, markers, tape, scissors, etc.).
Technology: a large screen is used for the projection of the training material and the practical exercises.
A 3-month access to OpenClassrooms is included to ensure a 360° increase in skills, know-how and know-how.
You will receive an email giving access to the OpenClassrooms platform when your training experience begins.
For this training, we recommend the course “Reveal your leadership style".
Learners with disabilities, we are at your side to identify the most suitable arrangements for teaching methods and materials or the relevant human aids.
A knowledge check in the form of MCQs or practical exercises is carried out during and at the end of the training. It allows to validate and take back the points not assimilated.
A certificate of completion of a training action is sent to the learner.
A copy of the attendance sheet is sent to the sponsor.
≣ Peripheral aspects of training
Training locations : face-to-face in our creativity room
Meals : breakfast, lunch and other snacks and drinks are offered
Have at least 1 first experience workshop facilitation
Have at least 1 first experience in digital project management (e-commerce, service, banking, consulting, etc.)
have an interest for User Experience
≣ Audiences concerned
UI-Designer / Artistic Director (senior) / Product Designer / Product Owner / Product Manager / Project Manager / Marketing Manager / Data Analyst / Consultant in Digital Transformation / Lead Developer …
≣ Method and access times
To be definitive, an order must be expressly formulated on paper via the registration form on our site. For any registration, an acknowledgment of receipt and the training agreement are sent to the registration manager.
Access times may differ from 1 to 15 days depending on the method of payment. For all companies resident in France, the payment of the price of the training is to be made upon receipt of the invoice. For all companies resident outside France and people with a self-employed activity, the payment of the price of the training is to be made before the day of the training, in cash and without discount.
Day 1: Introduction & Organization - Exploration & Divergence
1 - 1
Design Sprint: the fundamentals
- Discover the origins and context of the Sprint methodology - Know the 5 main stages of a Design Sprint - Design Sprint rules
1 - 2
Prepare a Design Sprint
- Plan a Sprint: logistics, location, agenda... - Assemble the right team
1 - 3
Day 1: Explore \ Understand
- Define the objective of the Sprint: goals, questions and “roadmap diagram” - Understand the problem with Expert Interviews - Turning problems into opportunities with the How Might We?
1 - 4
Day 2: Diverge
- Benchmark the solutions to get inspired and find ideas - Creating solutions: the four workshops to boost the creative process
Day 2: Storyboarding - Prototyping - Testing
2 - 1
Day 3: Decide and Storyboard
- Converge towards a solution for the Sprint - Build a prototyping scenario: Storyboarding
2 - 2
Day 4: Prototype
- Design a prototyping scenario: user test flow - Assemble a prototype while being a non-expert
2 - 3
Day 5: Test
- Recruit users - Prepare the questions and the place of the test - Conduct a user test - Analyze and share the results as a team - Do the Sprint Retrospective
2 - 4
Adapt your Design Sprint
- Consider variants of the Design Sprint - Take a step back to go further