A future closer than it seems
Meta is preparing Hypernova, augmented reality glasses whose promise no longer has much in the way of science fiction. Target launch: September 2025. Imagine Ray-Bans that, without a bulky headset, project a discreet HUD in the bottom right corner of the field of vision: notifications, directions, playlist, the essentials, at the right time.
The control is carried out via a neural bracelet capable of capturing micro-muscle contractions and translating them into gestures (pinch, finger rotation). The most classic will be able to interact by swiping the arms of the glasses.
Expected price: ~$800 with the bracelet. Substantial, but consistent with the functional ambition.
Why Designers Care (and Why You Should Too)
1) A minimalist, but demanding UI
Monocular, right-eye, low-field display requires healthy parsimony. Each pixel must be justified, hierarchical, and contextual. The design shifts from the abundance of the flat screen to local, targeted, and timely information.
2) Gestures as a new language
We're moving away from the buttons and screens paradigm and entering one of gestures and contexts. A tiny movement to scroll, a micro-flexion to validate: the interaction becomes physical, silent, and ambient.
3) The primacy of acceptability
Here, there's no ostentatious display: stylish glasses above all. Social ergonomics are as important as technology. For the designer, this means thinking about everyday use without embarrassment or stigma. An object that we wear out of desire, not out of necessity.
What this means for interface design
- No more saturated screens → information must be light, contextual, ephemeral, displayed at the right moment.
- New visual grammar → we no longer “place” a button; we design micro-elements that can be read on the periphery of the gaze.
- Multimodal feedback → the feedback will not only be optical: vibration of the bracelet, discreet sound, AR micro-animation.
- Pre-immersion → the roadmap suggests a Hypernova 2 (2027) with dual displays: you will need to learn floating 3D, depth and spatial anchoring.
Concrete implications
Hypernova isn't a gadget: it's potentially the tipping point where glasses supplant smartphones in certain uses. You look up: GPS already appears. You run: an AI coach whispers "2 more km" into your field of vision.
For designers, the playing field is vast:
- Rethinking the hierarchy of contextual information.
- Forge a shareable gestural lexicon (the pinch as the new click).
- Creating invisible experiences—natural, discreet, yet powerful.
Conclusion
Meta Hypernova is not just about smart glasses: it's a system experience in the making, at the crossroads of visual minimalism, intuitive gestures and social acceptability.
In short, we are moving from "I look at my screen" to "my screen lives with me." For the design discipline, this is an invitation to reopen the sketchbook and reinvent our interaction paradigms.
Philippe Elovenko, UX/UI designer / Design System Master at UX-Republic


